Thread of Light GLSL Shader (2023)

This code is a fragment shader written in GLSL (OpenGL Shading Language), typically used for creating visual effects in computer graphics. It’s designed to generate a dynamic, visually engaging pattern based on mathematical functions and shader programming techniques. Here’s a description:

Description:
The shader, defined by the mainImage function, manipulates pixel colors on the screen based on various input parameters. It uses a combination of textures, time-based transformations, and trigonometric functions to create a complex and evolving visual effect.

Key Features and Formulas:

  • 2D Rotation Transformation:
  • The rotate2D function rotates a 2D point p by an angle tf. It uses sine and cosine functions for rotation matrix construction, providing a time-varying rotation effect due to the use of iTime.
  • Texture Sampling and Waveform Manipulation:
  • The shader samples from a texture channel (iChannel0) at specific coordinates to create frequency and waveform effects (fft and wave).
  • Color Generation:
  • Colors are dynamically generated using texture values. Different color vectors (rColor, gColor, bColor, yColor) are calculated using these values, creating a blend of colors that change over time.
  • Looped Calculations for Visual Complexity:
  • A loop iterates multiple times, altering variables a, b, c, d, e, f, g, h based on sine functions and distance calculations, adding complexity and depth to the visual output.
  • Final Color Composition:
  • The final pixel color (destColor) is a composite of the individual color vectors, modulated by the loop-calculated values. This results in a rich, multi-layered visual effect.

This shader is ideal for applications in real-time graphics rendering, such as visualizations, interactive art, or complex animation effects. The use of sinewave transformations, texture sampling, and looped color manipulations makes it a versatile tool for creating visually captivating graphic displays.

5 thoughts on “Thread of Light GLSL Shader (2023)”

Leave a Comment