Opening Gate GLSL Shader (2023)

This code is a GLSL fragment shader, typically used in graphical applications for creating dynamic visual effects. The shader manipulates pixel colors to generate a unique visual pattern on the screen. Here’s an overview of its functionality:
Key Functions and Operations:

  • 2D Rotation Function (rotate2D):
  • Takes a 2D point p and a float tf to perform a rotation transformation.
  • Utilizes sine (sin) and cosine (cos) functions to create a rotation matrix, allowing the point p to be rotated by tf radians.
  • Main Image Processing (mainImage):
  • The main function that defines the pixel color output (fragColor) for each pixel coordinate (fragCoord).
  • Calculates standardized texture coordinates (st) from the fragment coordinates and aspect ratio of the resolution (iResolution).
  • Waveform and Color Manipulation:
  • Samples a texture (iChannel0) to create a wave effect (wave and waver variables).
  • Defines color vectors (color, rColor) using the wave value, which are then used in the final color calculation.
  • Dynamic Color Composition:
  • Utilizes trigonometric functions (sin and cos) and mathematical operations to dynamically modify the variables a, b, and d.
  • Applies the rotate2D function to p and st coordinates, adding a time-dependent rotational effect.
  • Loop for Visual Complexity:
  • A loop iteratively adjusts the b variable and recalculates waver based on texture sampling.
  • Incorporates a conditional statement to modify the a variable based on time (iTime), adding complexity to the visual output.
  • Final Color Output:
  • The final pixel color (fragColor) is a complex calculation involving the modified variables d, b, a, color, wave, and waver.
  • Uses the fract function to create a fractal-like visual effect.

This shader is likely used for creating intricate and evolving visual patterns, suitable for applications like music visualizations, artistic displays, or advanced graphical interfaces. The combination of texture sampling, rotational transformations, and complex mathematical operations results in a visually engaging output.

Thread of Light GLSL Shader (2023)

This code is a fragment shader written in GLSL (OpenGL Shading Language), typically used for creating visual effects in computer graphics. It’s designed to generate a dynamic, visually engaging pattern based on mathematical functions and shader programming techniques. Here’s a description:

Description:
The shader, defined by the mainImage function, manipulates pixel colors on the screen based on various input parameters. It uses a combination of textures, time-based transformations, and trigonometric functions to create a complex and evolving visual effect.

Key Features and Formulas:

  • 2D Rotation Transformation:
  • The rotate2D function rotates a 2D point p by an angle tf. It uses sine and cosine functions for rotation matrix construction, providing a time-varying rotation effect due to the use of iTime.
  • Texture Sampling and Waveform Manipulation:
  • The shader samples from a texture channel (iChannel0) at specific coordinates to create frequency and waveform effects (fft and wave).
  • Color Generation:
  • Colors are dynamically generated using texture values. Different color vectors (rColor, gColor, bColor, yColor) are calculated using these values, creating a blend of colors that change over time.
  • Looped Calculations for Visual Complexity:
  • A loop iterates multiple times, altering variables a, b, c, d, e, f, g, h based on sine functions and distance calculations, adding complexity and depth to the visual output.
  • Final Color Composition:
  • The final pixel color (destColor) is a composite of the individual color vectors, modulated by the loop-calculated values. This results in a rich, multi-layered visual effect.

This shader is ideal for applications in real-time graphics rendering, such as visualizations, interactive art, or complex animation effects. The use of sinewave transformations, texture sampling, and looped color manipulations makes it a versatile tool for creating visually captivating graphic displays.